Department 03 / 05
VFX & Set
Physical modeling and digital effects.
01 / Core Purpose
Overview
Merging physical environments and staging with high-fidelity digital assets, 3D mapping, motion graphics, and projection staging.
02 / Philosophical Framework
Philosophy
“Reality is a canvas. We augment it, distort it, and reimagine it — creating sensory experiences that challenge what audiences think is possible.”
Core Capabilities
Key Roles & Expertise
Active Focus3D Environment Artist
Active FocusVFX Compositor
Active FocusSet Designer
Active FocusTechnical Director
Operational Focus
Capabilities
01
3D Modeling
Building digital assets and environments for film, events, and interactive media.
02
Motion Graphics
Animated visual elements that enhance storytelling and information delivery.
03
Set Design
Physical and hybrid environment design for events, shoots, and installations.
04
Projection Mapping
Transforming surfaces into dynamic displays through spatial augmented reality.
Tooling & Infrastructure
BlenderUnreal EngineHoudiniTouchDesigner