Department 03 / 05

VFX & Set

Physical modeling and digital effects.

01 / Core Purpose

Overview

Merging physical environments and staging with high-fidelity digital assets, 3D mapping, motion graphics, and projection staging.

02 / Philosophical Framework

Philosophy

Reality is a canvas. We augment it, distort it, and reimagine it — creating sensory experiences that challenge what audiences think is possible.
Core Capabilities

Key Roles & Expertise

Active Focus3D Environment Artist
Active FocusVFX Compositor
Active FocusSet Designer
Active FocusTechnical Director
Operational Focus

Capabilities

01

3D Modeling

Building digital assets and environments for film, events, and interactive media.

02

Motion Graphics

Animated visual elements that enhance storytelling and information delivery.

03

Set Design

Physical and hybrid environment design for events, shoots, and installations.

04

Projection Mapping

Transforming surfaces into dynamic displays through spatial augmented reality.

Tooling & Infrastructure
BlenderUnreal EngineHoudiniTouchDesigner